The goal was to develop and test facial animation that is driven by 3d scanned expression. We had to develop some tools to achieve realtime display while animating, but it was worth it in the end. After those experiments we can optimise quantity of facial scans needed for full facial rig.
In the end, everything is piped into standard rig, all the blending of shapes, displacement maps, colour is done by the system. It's just joy to animate and not think about what is under the hood with realtime quality ready at your fingertips.
This is just a first test - we still need to polish blending details and overall quality.
Directed by Karol Zakrzewski